Easing refers to the acceleration and deceleration curves applied to animations, making movements feel natural rather than mechanical and linear.
In the real world, objects do not start and stop moving instantaneously. They accelerate from rest and decelerate before stopping. Easing functions replicate this natural behavior in digital animation. Without easing, animated elements move at a constant speed from point A to point B, which looks robotic and unnatural. With easing, the same movement gains a sense of weight, momentum, and physicality.
Common easing types include ease-in (starts slow, accelerates), ease-out (starts fast, decelerates), and ease-in-out (slow start and end with speed in the middle). More advanced easing uses custom bezier curves to create highly specific motion profiles — a bouncing ball, an elastic snap, or a heavy object settling into place. The choice of easing curve profoundly affects how an animation feels.
For video projects involving motion graphics, title animations, or UI demonstrations, easing is what separates amateur work from professional results. Even simple text appearing on screen looks dramatically better with appropriate easing applied. When reviewing animation work, pay attention to whether movements feel smooth and natural — if something looks "off," it is often an easing issue.
A bezier curve is a mathematical curve defined by control points, used in animation to create custom easing and motion paths with precise control over acceleration and direction.
A keyframe is a specific point on a timeline that marks the beginning or end of a change in a property such as position, scale, opacity, or rotation.
Keyframe interpolation is the method by which software calculates the intermediate values between two keyframes, determining how a property transitions from one state to another.